Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients
نویسندگان
چکیده
22 adult females diagnosed as suffering Fibromyalgia syndrome (FMS) participated in two explorative studies investigating potential benefits from playing gesture-controlled video games. A main goal was researching potentials of commercial gaming systems with inbuilt Internet connectivity toward home-based self-driven adaptable ‘telerehabilitation’ targeting means to increase tolerance to pain and thus, augmenting quality of life for sufferers. Beside this, an aim was to study variance between facilitator formal and informal intervention approaches and to analyze potential influence on outcomes; this is the core focus of this paper. Typical to FMS studies, high patient drop out numbers resulted in limited compliance. Informal facilitator intervention (non-therapist) resulted in significantly higher outcome scores (increased tolerance indicators/reported pain threshold) when compared to a formal therapeutic intervention approach. Findings, whilst not conclusive, offer a point of departure to discuss how intervention approach influences outcomes and patient benefit, especially when a self-driven training regime is designed.
منابع مشابه
Women with fibromyalgia's experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living.
PURPOSE Little is known of Motion-Controlled Video Games (MCVGs) as an intervention for people with chronic pain. The aim of this study was to explore the experience women with fibromyalgia syndrome (FMS) had, using commercially available MCVGs; and to investigate indicators of symptom severity and performance of activities of daily living (ADL). METHOD Of 15 female participants diagnosed wit...
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